Visuals: Romain Biros
Location: London
Date: 2020

The visual effect consists of a real-time interaction between a flocking particle system attracted to the vertices captured by a KinectV2. It allows for a dynamic reconstruction of a 3D model or environment. Depending on the scene movement the particles stabilised or fly away.
Technology:
  • OpenFrameworks (c++)
  • OpenCV
  • Compute Shaders
  • KinectV2 (Microsoft)